![]() Bought for my grandson's birthday and he loves it and wont go anywhere without it. Gives you all the basic know how to be a DJ without to many buttons to get used to. This device is great for kids and adults alike trying to break into the DJ world without having to take out a mortgage to get all the equipment. I am sure others in here have made this point but it is worth mentioning again. You will require an additional audio channel so you can plug your head phones in and pre hear your intended mix. You will have a lot of fun with these But a word of advice. Apart from that it is great! ION Audio's entry-level digital DJ controller: the Discover DJ First one was sent back for this reason but it seems the second was just the same. Box had obviously been opened and was very tatty. Only reason it got 4 stars was because it looks like it is a factory return or ex-display. My son is crazy about music and with this he can mix his own tunes. Easy to use and gets some great results, plus it's not huge so easy to put away and store when he has had enough! What are you waiting for? Bought by my eight year old who loves mixing and messing with music and sounds. One day I may move on to a more expensive controller and pass this one on to a mate. My fiancee is an ex club promoter and she's really quite impressed with what the unit and software can achieve. I've taught myself to a reasonable standard in 3 months of practicing, although prepare for a few dark days at the start if you're a first time user like me! ![]() The supplied software is pretty good and will link up to iTunes. ![]() Manufacturers, suppliers and others provide what you see here, and we have not verified it. Discover DJ has complete DJ controls such as pitching the music up and down so you can perfectly match the tempo or BPM between tracks and create seamless mixes.Ībout This Item We aim to show you accurate product information. ![]() You can mix and scratch your music, including your iTunes Music Libraries using two large performance platters and a central mixer section with a crossfader, buttons and knobs. The DJ system harnesses the processing power of your Mac or PC and enables you to DJ parties, events and even clubs using the music that is already on your computer. This computer-DJ package is perfect for anyone from people wanting to be a DJ to music lovers who have never tried DJing before. Used : An item that has been used previously.Ĭomes with original box, manual and software Features: Includes everything you need to DJ with your computer Large scratch wheels for natural scratch feel Crossfader enables you to mix between songs Perfect your sound with bass and treble controls Automatically matches temp from one song to the next Record and share your DJ performances Extend the mix by looping your favorite parts Plug and play USB connection requires no drivers or wall power cable Easy to use MixVibes DJ software included Please see all photos Any questions please ask Thank you. For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab Delivery: Estimated between Sat. See all heartlandresell has no other items for sale. Image not available Photos not available for this variation. Email to friends Share on Facebook - opens in a new window or tab Share on Twitter - opens in a new window or tab Share on Pinterest - opens in a new window or tab Add to watch list. Refunds by law: In Australia, consumers have a legal right to obtain a refund from a business if the goods purchased are faulty, not fit for purpose or don't match the seller's description. If you don't follow our item condition policy for returns, you may not receive a full refund. You must return items in their original packaging and in the same condition as when you received them. The seller won't accept returns for this item. Will usually post within 1 business day of receiving cleared payment - opens in a new window or tab. Please enter five or nine numbers for the postcode. ![]()
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![]() ![]() Both are standards that are designed to get the best picture and audio quality out of your system. You can think of these as Imax's alternatives to Dolby Vision and Dolby Atmos. It also includes certifications and guidelines for HDR video, and Imax teamed up with DTS to add specifications for DTS audio. However, Imax Enhanced is more than just an aspect ratio. And for now, that's the only part of the new Imax standard that Disney has implemented, so you're covered there. When it comes to the aspect ratio benefits above, there's good news: You can play Imax Enhanced content on most TVs and enjoy the larger picture. The thousand-dollar question any time we talk about new video formats is whether the TV you have can use it, or if you'll have to upgrade. It can be a huge deal for your viewing experience. ![]() This difference was most recently highlighted by Zack Snyder's Justice League, which streamed with a taller, squarer shape with black bars on the side, rather than the usual bars on the top and bottom. Movies that are shot for the gargantuan Imax screens have to use special cameras that shoot in a taller aspect ratio-the shape of the frame-than movies typically use. What makes Imax Enhanced different is, well, the Imax part. Most of the time, this process happens without viewers needing to know much except for checking for compatibility, like making sure your soundbar supports Dolby Atmos to hear audio mixed in that standard. These help studios format their movies for distribution to ensure the highest quality (at least according to whichever standard they choose). Imax Enhanced, like most of the labels on the side of your TV's box, is actually a complex set of video and audio standards. ![]() Fortunately, you can get some benefits of this new standard on most existing TVs. Once fully implemented, it's a standard for better image picture and sound, similar to Dolby Vision or Dolby Atmos. This new viewing mode on the platform features a larger picture, but it can do more than that. Disney+ today added a new way to watch 13 of its biggest Marvel titles: Imax Enhanced. ![]() ![]() Since this mod edits pretty much every file in the game, you can still unlock Steam achievements, and you can use it even if you don't have the Encore DLC! This pack includes two versions of the mod with or without mouths on characters, as well as 5 colour palette mods! ![]() I've tried to credit everyone I used bits and pieces from, so that's why the credits are so large! This is a massive mod that revamps the sprites for every playable character in the game, while adding many new features & animations! To make this mod I used assets & code from many mods, and then edited them and put them together so that they're all compatible with each other. Knuckles' shoes now have the highly detailed shading on all sprites & animations where it was missingĪll seperate sprite sheets for characters have been merged together reducing file size Sonic's life icon now glows when he transforms again! New rolling & spin-dash sprites for Ray & all super forms New falling sprites for Sonic, Mighty & Ray. I've added a new transform button icon that better matches the rest of the UI. The loading icon has been replaced with a dancing Sonic! Ray's tail has been added to all sprites where it was missingįixed any colour palette related issues with stages. Improved Sonic's walking & running animations Ray's shoe straps have been applied to all sprites that I had missed Sonic's tail & new body shape have applied to the rest of the sprites that I had missed. Tails' pulley animation has been adjusted so that he doesn't slightly float off the ground, and his tails are farther away from his body (also done in his pushing animation). Tails' tails now move at the end of his victory animation! Sonic now runs in front of the Sega logo like in Sonic 2.ĬPZ act 1's background now has proper parallaxingįixed glitchy Sonic sprites when he is piloting the Tornado The lower half of Mighty's mouth has been added to all sprites where it was missing. Mighty's tail has been re-shaded & added to all sprites & animations. I noticed that Ray's darkest skin tone is a dark red used by Knuckles' shoes, so I've added a new dark skin tone to replace it! All stage palettes and colour palette mods have been updated with this new colour in mind.Įverything for this mod is now within one file rather than multiple downloadsĬomplete overhaul of the colour palette system for characters so that they can use additional colours that they weren't supposed to.Īdded a Sonic 1/CD inspired colour palette mod.Īdded a Sonic 2 inspired colour palette mod.Īdded a Sonic 3&K inspired colour palette mod.Īdded a Knuckles' Chaotix inspired colour palette mod. Install and manage your mods easily with community-made 1-Click mod downloaders.
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![]() Mission accomplished, but it was a bit exhausting.ītw. Having the files, I used 22DISK and the format AMP2 (SB180 has the same 40 tracks format) and copied the files onto a real (blank) diskette back. Now I was able to extract the files to the hard disk drive, then I changed the computer (going to my disk transfer PC with 22DISK). just creating a new entry in DISKDEFS would make it: What was missing ? How to transfer files from and to that image file ?ĬPMTOOLS to the rescue. My final goal was to copy UNIFORM (multiple disk formats and transfer utility) to this blank disk, but I got only a "sb180b30.image" file - which was in fact a binary unpacked IMD disk. Now, changing to N:, I was able to make a new blank diskette. VFILER was also present, so I was able to copy VFILER.COM to the RAM Disk with the help of VFILER itself, also DIR.COM and also FVCFX.COM (this program can format and copy diskettes). I didn't know the initialization program first, but after try and error, I found NDSKFX, just starting it with 'I' means initialize the RAM Disk (only after that, you can copy files onto it, if you know a copy command). This is really an adventure, also because of ZRDOS (or ZSDOS, as some told me).īecause there is no PIP nor COPY command for files, I was a bit helpless how I can transfer files on a new disk, also because my SB180FX has different floppy drives.īecause of the different floppy drive formats (A: = 40 tracks, B: = 80 tracks), I was not able to copy files from and to empty 40 track floppy disks.īut RAM Disk (Memory Disk) to the rescue, N: (and M:) is a default drive for the build in RAM Disk. While testing my Micromint SB180FX again, I was curios how I can transfer files from and to Micromint floppy disks. Related link points to the manual for the PG750-486. I didn't find so much additional information about the device itself, it seems to be a bit rare, even the original manual of the PG750-386 can't be downloaded anymore (but still for the 486 CPU version). There is no left space for additional drives, because only one 5.25 drive bay can be used: So I replaced it with a modded Gotek drive: Unfortunately this Canon MD5511 drive was faulty (the 5.25" part). ![]() The PG750 has originally a combo floppy drive with a 3.5" and a 5.25" floppy. You can't access the CP/M filesystem (2nd partition) with MS-DOS, but with Concurrent DOS 3.2, I was able to access both partitions at the same time: The original hard disk drive contained MS-DOS 3.30 and Personal CP/M 2.0 (S5-DOS) - these two OS can be selected after booting of the PC is done: So I am still looking for TIGA GEM 3.0 and Windows 3.11 drivers. But the TIGA card offers higher resolutions similar to a VGA card. It is very hard to find TIGA compatible software, mostly only ACAD 9 and 10 drivers. This portable device has a Texas Instruments Graphics Adapter (TIGA) named Higraph I, based on a TMS34010 chip. But regardless of it, it can be used also to play DOS games, at least EGA graphics compatible ones. Recently I purchased a portable PC, a Siemens PG750, which was in fact used as a S5 PLC programmer. I am desperately looking for the EGA Alpha version of Wolfenstein 3D, still. If you look for the VGA Alpha, try to search for WOLF1V.ZIP. You can search for wlf3dv10.zip, 1wolf3d.zip, W3D1-ASP.EXE, 1wolf11.zip, 1wolf12.zip 1wolf14.zip if you're looking for the several final versions 1.0 to 1.4. If you want to find these versions, take a look at the "related link" first. "Rated PC-13" is only displayed with a final version, too. Version 1.1, 1.2 and 1.4 gameplay will be displayed without any glitch/error, if started with both DOSBOX variants. (the vertical resolution seems to be doubled ?) This happens with Alpha and 1.0, if started with DOSBox SVN-Daum: ![]() This does not happen with the latest DOSBOX 0.74.3. This Alpha version has some visual differences in menus and starting screen, but only the demo mode and the episode selection was missing, in the level selection of the Alpha the easiest mode was not implemented, too.Īlso, I recognized the Alpha version and the final version 1.0 of Wolfenstein 3D will not run without a major display error with DOSBox SVN-Daum (the version with Glide support a.s.o.). I was looking for the Alpha version, but I was only able to find the VGA version of it. What is really interesting - an Alpha EGA version was also made ! Wolfenstein 3D was originally also developed to run with EGA, but they changed their mind and dropped support for EGA also a few month before the final version 1.0 was published.įor example it is possible to find EGA graphics sets in the game itself. was created only a few month before, but still running with EGA video cards. ![]() ![]() We all know Wolfenstein 3D, the first VGA 3D shooter game for the PC from Apogee. ![]() ![]() Whenever you're ready and/or more experienced you can easily use specific functionality from more recent OpenGL versions. The result is that all concepts and techniques remain the same over the modern OpenGL versions so it is perfectly valid to learn OpenGL 3.3. All future versions of OpenGL starting from 3.3 add extra useful features to OpenGL without changing OpenGL's core mechanics the newer versions just introduce slightly more efficient or more useful ways to accomplish the same tasks. Although it is more difficult, it is greatly worth the effort.Īs of today, higher versions of OpenGL are available to choose from (at the time of writing 4.6) at which you may ask: why do I want to learn OpenGL 3.3 when OpenGL 4.6 is out? The answer to that question is relatively simple. This is also the reason why this book is geared at core-profile OpenGL version 3.3. The modern approach requires the developer to truly understand OpenGL and graphics programming and while it is a bit difficult, it allows for much more flexibility, more efficiency and most importantly: a much better understanding of graphics programming. The immediate mode abstracted quite a lot from the actual operations OpenGL performed and while it was easy to learn, it was hard to grasp how OpenGL actually operates. However, it's also more difficult to learn. The advantage of learning the modern approach is that it is very flexible and efficient. Whenever we try to use one of OpenGL's deprecated functions, OpenGL raises an error and stops drawing. When using OpenGL's core-profile, OpenGL forces us to use modern practices. For that reason the specification started to deprecate immediate mode functionality from version 3.2 onwards and started motivating developers to develop in OpenGL's core-profile mode, which is a division of OpenGL's specification that removed all old deprecated functionality. The immediate mode is really easy to use and understand, but it is also extremely inefficient. Developers eventually got hungry for more flexibility and over time the specifications became more flexible as a result developers gained more control over their graphics. Most of the functionality of OpenGL was hidden inside the library and developers did not have much control over how OpenGL does its calculations. In the old days, using OpenGL meant developing in immediate mode (often referred to as the fixed function pipeline) which was an easy-to-use method for drawing graphics. ![]() The specifications also provide a great reference for finding the exact workings of its functions. The interested reader can find the OpenGL specification of version 3.3 (which is what we'll be using) here which is a good read if you want to delve into the details of OpenGL (note how they mostly just describe results and not implementations). Khronos publicly hosts all specification documents for all the OpenGL versions. This is one of the reasons why it's always advised to occasionally update your graphic drivers. Since most implementations are built by graphics card manufacturers, whenever there is a bug in the implementation this is usually solved by updating your video card drivers those drivers include the newest versions of OpenGL that your card supports. This also means that whenever OpenGL is showing weird behavior that it shouldn't, this is most likely the fault of the graphics cards manufacturers (or whoever developed/maintained the library). When using an Apple system the OpenGL library is maintained by Apple themselves and under Linux there exists a combination of graphic suppliers' versions and hobbyists' adaptations of these libraries. Each graphics card that you buy supports specific versions of OpenGL which are the versions of OpenGL developed specifically for that card (series). ![]() The people developing the actual OpenGL libraries are usually the graphics card manufacturers. Since the OpenGL specification does not give us implementation details, the actual developed versions of OpenGL are allowed to have different implementations, as long as their results comply with the specification (and are thus the same to the user). It is then up to the developers implementing this specification to come up with a solution of how this function should operate. The OpenGL specification specifies exactly what the result/output of each function should be and how it should perform. However, OpenGL by itself is not an API, but merely a specification, developed and maintained by the Khronos Group. OpenGL is mainly considered an API (an Application Programming Interface) that provides us with a large set of functions that we can use to manipulate graphics and images. Before starting our journey we should first define what OpenGL actually is. ![]() ![]() ![]() If you are happy with obtained results, then you can buy its licensed version to save the file on any host accessible location.FIFA 16 Cr acked READN FO - SKIDROW - GAM ES Well, do not worry about it you can use trial version of this Remo WinRAR Repair utility to fix the corrupt WinRAR file and at the same time can preview the recovered archives from repaired RAR file. Most of the users think how to trust the tool without having any agreement or guarantee about repairing broken files or corrupt files and resolving the issues. ![]()
![]() Scan the plant Verush just to the west of the Mass Relay to be able to probe it for the Weapon Upgrade Kitģ00 units of fuel can be found just west of Verush, you can scan both objects in one go. Scan the north west corner to find wreckage with 250 units of fuel Scan Terra Nova, south east of the sun to be able to probe the planet for the War Asset Scan the planet to the south eastern corner, Loki, to probe the planet for the War Asset Note: You can get both Borr and Tyr within 1 scan if you stay between them both.Īlliance Special Ops Team Delta – War Asset Scan near the planet Tyr to get the Alliance Naval Exploration Flotilla. Scan near the planet Borr to be able to probe it and receive the intel.Īlliance Naval Exploration Flotilla – War Asset Scan south east of the sun to get 200 units of fuel Scan near Zion, the planet to the south west of the sun. You can hand this in for a quest on the Citadel. Scan near the planet Digeris, south of the sun to find a Banner of the 1st Regiment. Scan just west of the entrance on the second rim to get 350 units of fuel There’s another wreckage just to the south east of Pheiros, containing another generous fuel load of 800 units ![]() Way to the north of the giant snow sun ball, just west of Pheiros, You’ll find wreckage with a huge 750 units, scan with caution as you’re right on the edge and Reapers come in fast. The tiny planet, Pheiros, in the northern part of the sector hosts the Turian 79th Flotilla war asset Scan next to the mass relay to get 200 fuel Scan near the planet Pietas to be able to probe the planet and get the 10,000 credits Scan near the planet Metaponto to be able to probe the planet and claim the intel Scan north east of the sun for the wreckage and claim your 300 units of fuel. Scan near the planet Talis Fia, north of the sun, to be able to probe for the artifact. Scan just south of the sun on the 2nd rim for 150 fuel Scan near Zada Ban to be able to probe the planet and claim your 10,000 credits. Just south west of Juntuma is a wreckage that will give you 150 fuel. Scan the planet north of the sun, Juntuama, to get this war asset. Scan west of the sun near the outer rim and probe the planet Nonuel for the Special Ops Team Zeta Be warned, you’re very close to the edge here and Reaper activity is high. The second most northern planet, Kensal, scan nearby for a chance to probe the planet for 10,000 credits. Scan just East of the sun to find some wreckage. Located right next to the Dis entrance, interact with the wreckage for 400 units of fuel Scan near the planet Chohe to obtain 10,000 credits after you probe the planet Scan near the planet Trebin and then probe the planet for 10,000 credits. Scan just south of the Mass Relay for 300 fuel. You will discover wreckage that refills 250 fuel units. Scan the area near the outer rim, to the south of the sun. Scan near the planet Laena and then launch your probe to obtain 10,000 credits Just north west of the Mass Relay, scan a short distance from it to be able to claim 200 units of fuel You need to search the planet Watson in Skepsis to obtain the Javelin Missile Launchers You can also use the Mouse + A/D to scan faster, I assume it would work similarly on consoles also. Move a short distance and scan again, repeat. Instead, press it once and look at the direction of the white line, as the cursor moves faster when you’re not scanning. ![]() When you’re scanning, don’t hold it down the entire time. If you pay attention to the direction you enter each galaxy from, you can position yourself coming in from the right side. If you didn’t have time to complete an area, you can simply leave and return, the Reapers will respawn instantly but will all come from the edge, giving you time to throw off a couple of scans or a quick probe. You don’t have to fly to an exit arrow to leave the area, just go to edge and you’ll escape. If you’ve discovered something, if you go into orbit to scan and probe, the Reapers will freeze in place, even if they’re right next to you, as long as you move the opposite direction as soon as you’re out, you should be fine. Try to catch several planets in one scan if possible, to minimize the Reaper interest. The radius is slightly smaller than then animation makes out so be sure to scan every inch. You’re able to scan simply by flying around space and hitting the appropriate key (displayed in the lower left of the screen). This Mass Effect 3 Planet Salvage And War Assets Guide will list all the available planets, as well as the things you may discover on each planet. Mass Effect 3 is filled with planets waiting to be discovered, some contain rare salvage such as credits and technology, others contain assets that are vital to your war effort. ![]() ![]() ![]() There are only 48 territories to fight over in total. My biggest single disappointment with this release is the (relatively) limited scope of the game. I've no idea why this should be, as there doesn't seem to be any sense in using different AI code for this mode of play. Somewhat confusingly, the AI seems rather passive during multiplayer hot seat games. A common strategy utilised by the AI is the concentration of forces in one or two territories and stand-offs can be quite common as a result. I have yet to be convinced of how well the AI players utilise their long-term memories as there are simply too many gameplay permutations to accurately assess this in the relatively short time I have been playing. 'Deep Thought' doesn't seem to miss a trick, never failing to take advantage of a mistake. AI players like Campbell and Spencer present a far greater challenge than the likes of Freire and Solignac. Generally speaking, I have to say that I have found the AI to be strong and challenging, particularly with the more 'experienced' opponents. Although a brief description of each computer opponent is provided in the manual, a multimedia reference feature would not have gone amiss. Famous leaders such as Napoleon Bonaparte and the Duke of Wellington are featured along with others such as Taupin, Solignac and D'Erlon. There are sixteen to choose from in total, varying in difficulty. In single play, a human player competes against between two to seven computer opponents. Tournament points are awarded for a range of achievements. To progress to the next game in the sequence, the player must win outright or defeat at least one or more opponent and stay alive to the end of the game. The first five games are fought in the 'Classic Risk' style, with the remainder as 'Same Time Risk'. 'Tournament Play' is actually a set of sixteen pre-set games combining varying objectives, numbers of players and difficulty settings. Online multiplayer games will certainly benefit from the significant reduction in average game length. However, it does introduce a more challenging form of gameplay and will be a blessing for those who get frustrated waiting for their opponents to make their move. This is not a particularly inventive direction as several other games already utilise this compromise between turn based and real time gameplay, e.g. 'Classic Risk' recreates the conventional turn based board game, whereas 'Same Time Risk' introduces the concept of simultaneous execution of orders. ![]() Games Domain's says it all about this refreshing take on a well-known boardgame: " Risk II offers three modes of gameplay, 'Classic Risk', 'Same Time Risk' and 'Tournament Play'. In this case, it's extra maps, 3D globe view, new objectives, lots of variants, and above all a cool new mode called 'Same Time Risk.' With over 75 items to unlock and exploit, each run will keep you cleverly strategizing your way out of sticky situations.Risk II is an excellent example of how a computerized version of a popular boardgame should be done: keeping the original elements intact while adding elements that are only possible on the computer. ![]() Brand new survivors like the Artificer and MUL-T debut alongside classic survivors such as the Engineer, Huntress, and–of course–the Commando. ![]() Myriad survivors, items, enemies, and bosses return to Risk 2, and many new ones are joining the fight. A unique scaling system means both you and your foes limitlessly increase in power over the course of a game–what once was a bossfight will in time become a common enemy. With each run, you’ll learn the patterns of your foes, and even the longest odds can be overcome with enough skill. Play solo, or team up with up to four friends to fight your way through hordes of monsters, unlock new loot, and find a way to escape the planet. No run will ever be the same with randomized stages, enemies, bosses, and items. The classic multiplayer roguelike, Risk of Rain, returns with an extra dimension and more challenging action. ![]() ![]() ![]() Your USB ports not working problem is probably being caused by driver issues. ![]() Ħ) Repeat steps 3-5 for each USB Root Hub device in your list of Universal Serial Bus controllers Method 4: Check your USB device drivers To rule this out as the cause of your USB woes, just stop Windows from ‘managing’ power to your USB controllers and devices:ġ) Open Device Manager (type “Device Manager” in the Windows search field)Ģ) Expand the Universal Serial Bus controllers branchģ) Double-click the first USB Root Hub device in the list (if you see only one USB Root Hub device, that’s fine)ĥ) Un-check the Allow the computer to turn off this device to save power checkbox, and click OK. In order to save power, by default, Windows switches your USB controllers off when they’re not in use, and switches them back on again when they’re needed. Unfortunately, sometimes this approach doesn’t work as intended, and Windows fails to switch your USB controllers on again. ![]() Sometimes, this can be fixed quite simply:ġ) Unplug the power supply and charger plug from your laptopģ) Connect your USB device to the laptop againĤ) Plug the power supply back in Method 3: Check your power management settings If, for some reason, it fails to do this properly, the devices plugged into those USB ports may stop working. Your laptop’s power supply delivers power to your USB ports. Method 2: Check your power supply (laptop only) If it doesn’t, then you’ve isolated the problem! You just need to buy a replacement. To check if the USB device is faulty, simply unplug it (‘Eject’ it if it’s a USB storage device) and plug it into another computer. So it’s best to rule that possibility out for sure before spending time on more complex troubleshooting. It’s certainly possible that your device just happened to die right at the same time that you upgraded Windows. If the USB device was working before you upgraded to Windows 10, it’s unlikely to be faulty. You may not need to try them all just start at the top of the list and work your way down.ĥ: Check your USB ports Method 1: Check if the device itself is faulty Note that there are 5 possible solutions here. Whether it’s a USB mouse, keyboard, pen drive, printer, or some other USB devices altogether, this guide should resolve your problem. If you find one of your USB devices on Windows 10 isn’t working, read on. ![]() |
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